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 Fellowship Maneuvers

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Alwynn
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Number of posts : 90
Age : 32
Localisation : Norway
Registration date : 2007-05-27

PostSubject: Fellowship Maneuvers   Thu Jul 05, 2007 3:14 pm

Fellowship Maneuvers can be very very usefull in harder challenges, a good planned FM can save a whole team, and I want you all to take a closer look on this for our coming events.

6 players:

Regular ones

Tramp of Doom
3 Red, 3 Yellow = Dmg + DoT + AoE Dmg

Roll the Drums
5 Red, 1 Green = AoE Dmg(238 each) + HoT for 55 sec.

Break the Door
5 Red, 1 Yellow = AoE Dmg(238 each) + DoT

Hew the Stone
5 Red, 1 Blue = AoE Dmg(238 each) + Power rest. (1 minute)


Heavy ones

Thunder of Oakenshield
Red + Green + Yellow + Blue + Red + Green (R+G+Y+B+R+G)
= AoE Dmg + inst. healing + HoT + DoT + Blue player Power + Grp. Power

Whispers Under the Mountain
Green + Yellow + Blue + Red + Green + Yellow (G+Y+B+R+G+Y)
= inst. healing + HoT(837) + DoT(735) + Blue player Power + Dmg + Healing + HoT(837)

Dawn on the Deep
Yellow + Blue + Red + Green + Yellow + Blue (Y+B+R+G+Y)
= DoT(735) + Dmg + Healing + HoT(792)

Wings of the Windlord
Blue + Red + Green + Yellow + Blue + Red (B+R+G+Y+B+R)
= Blue player Power + Dmg + Healing + HoT + DoT


FM Flush

6 Red = Heavy dmg

6 Green = Massive healing

6 Yellow = Huge DoT

6 Blue = Power rest.

I have edited and made this chart easier to read and use, originally taken from
www.thebrasse.com. Check out http://www.thebrasse.com/images/lotro-fm-thebrasse.jpg if you want a full complete list of all possible FM commands.

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